DJPSenior Product Designer

Case studies / Enthuse

Enthuse: rewarding fans for engagement

Lead Product Designer · Enthuse · 2010–2013

Overview

Sports teams didn't know who their most loyal fans were. Loyalty programs only covered season ticket holders, and fans had no easy way to earn real rewards for the time they put into following their teams.

Enthuse was a mobile app that fixed that. Fans followed their teams, checked in at games or while watching from home, completed photo and walk-in challenges, and redeemed points for rewards: team gear, local discounts, and once-in-a-lifetime experiences like throwing out the first pitch. Schools and conferences got a turnkey loyalty program and a new way to sell sponsorships.

I led Product Design and worked as a product manager on a small team: a CEO, a VP of Product, a lead engineer, and developers in France, Indonesia, Australia, and Boston. I designed the iOS, Android, and web experiences, and much of the marketing that put the app in front of fans at the stadium.

Impact

12,500University of Miami fans on the app
27,000game check-ins
40,000RSVPs to games
2 minfor the ACC Championship gear reward to sell out

University of Miami was Enthuse's first partner. In their first quarter, UMiami engagement was 2,325 completed challenges and 507 photo challenges. With how we designed Enthuse, the UMiami example was one we could replicate and scale to other orgs. Allowing Enthuse to partner with Atlantic Sun Conference, America East conference, Purdue University, and CSU Monterey Bay, the first Division II school on Enthuse, soon after.

Weekly sign-ups, November 2012 to March 2013 Sign-ups stayed between 9 and 307 a week, except the week of January 6, 2013, when the University of Miami launched and 10,303 people signed up. 0 5,000 10,000 Week of Nov 4: 16 sign-ups Nov 4 Week of Nov 11: 9 sign-ups Week of Nov 18: 20 sign-ups Week of Nov 25: 74 sign-ups Week of Dec 2: 215 sign-ups Dec 2 Week of Dec 9: 67 sign-ups Week of Dec 16: 40 sign-ups Week of Dec 23: 19 sign-ups Week of Dec 30: 58 sign-ups Week of Jan 6: 10,303 sign-ups Jan 6 Week of Jan 13: 282 sign-ups Week of Jan 20: 220 sign-ups Week of Jan 27: 307 sign-ups Week of Feb 3: 207 sign-ups Feb 3 Week of Feb 10: 136 sign-ups Week of Feb 17: 117 sign-ups Week of Feb 24: 156 sign-ups Week of Mar 3: 84 sign-ups Mar 3 Week of Mar 10: 131 sign-ups Week of Mar 17: 122 sign-ups Week of Mar 24: 67 sign-ups 10,303 sign-ups Week of Jan 6, 2013: University of Miami launch
Weekly sign-ups. The University of Miami launch drove more sign-ups in one week than the previous two months combined.
"Winning the tickets was awesome... It was probably one of the best moments of my life."Matt Garbarino, Miami Hurricanes fan · Miami Hurricanes, March 2013

Story 1 of 6

Design beyond the screen

The moment

An app nobody downloads doesn't reward anyone. Most of our fans discovered Enthuse at the game, so the design had to work on a video board, a flier, a banner, and a TV broadcast, not just a phone.

What I designed

I designed the marketing that carried the app into stadiums: outfield video-board graphics for the Atlantic Sun Baseball Championship, built to the board's 1024 × 768 spec; First Pitch Challenge fliers for both conferences; in-arena signage; promo cards; a broadcast graphic; partner announcements; and the reward images inside the app.

What happened

The First Pitch Challenge became the signature reward. The fan with the most check-ins at the America East and Atlantic Sun championships threw out the ceremonial first pitch, and it was promoted everywhere from the video board to the press release.

Story 2 of 6

Lessons from the concourse

The moment

During a University of Miami vs. Florida State baseball weekend in April 2013, our team and student volunteers worked the stadium to get fans to download the app, then wrote up what worked.

What we learned

What happened

That weekend produced 178 RSVPs, 137 photo uploads, and 111 check-ins, 30 of them from fans physically in the stadium. The biggest lesson for me was that distribution is part of the design: where and how people first meet a product matters as much as the screens they see after.

Story 3 of 6

Learning from user testing

The moment

In May 2013 we got back recorded user tests of the iOS app. Watching real people use it surfaced problems we had stopped seeing ourselves.

My Teams feed with an upcoming game, a Plan to Watch button, and nearby games
The Feed tab.
Team page showing an upcoming game and a Follow button
A team page.
Explore feed with live games, fans checked in, and check-in buttons
Live games and check-ins.
Rewards screen with a favorite reward, Popchips, and Redeem and Edit buttons
Rewards, with a favorite.

What we found, and what I'd do today

Most of these are now standard mobile best practice. In 2013 we learned them the hard way, by watching people get stuck.

Story 4 of 6

Moderating fan photos

The moment

Photo challenges were one of the most popular features, and some of the most abused. Some fans uploaded random or inappropriate photos just to collect points. We had no tools to review photos or deal with repeat offenders, so the team was sending warning emails by hand.

An internal page showing recent fan photo uploads in a Pinterest-style grid, with faces blurred and three flagged photos hidden
The first internal prototype: every recent upload in one scrolling wall. Faces blurred; flagged examples obscured for this case study.

The debate

An engineer prototyped a Pinterest-style infinite scroll of every upload, which made bad photos obvious at a glance. Our lead engineer pushed back. For an admin tool, a uniform grid is faster and more precise: with variable-height columns you can't predict where the controls will land. He also warned that reviewing every photo before it posted would be a huge headache.

My view was that we were solving two different problems. The real damage came from people stealing points, and only secondarily from inappropriate images. So I proposed rewarding only challenges completed correctly, and holding questionable photos until they were cleared. I also pointed out that the same tool could do something positive: flag great photos to feature in marketing, ads, and the app itself.

What shipped

We agreed on a short, prioritized list: flag a photo for deletion, link to the user to see or delete all of their photos or their account, and flag a photo to feature. The first piece was deploying within two days.

Featuring great photos was already working for us. Weekly photo contests were some of our best marketing.

Story 5 of 6

Making scoring points sound like a stadium

The moment

Earning points was the core loop of the app, but the moment itself felt flat: a number changed and that was it. A points app for sports fans should feel like the crowd just went wild.

What I designed

I designed the points animation, a big "+100 POINTS" that bursts onto the screen after a check-in, and paired it with a crowd-roar sound effect I put together.

The check-in animation.
A second version for completing a challenge.
Settings screen with Redeem codes, About, Sounds, and notification toggles
Settings, with the new Sounds option.
Sounds settings screen with a Point Awards toggle switched on
Fans could turn the crowd off.

The crowd sound that played when you earned points.

A small naming debate

Sound needed an off switch. I wanted to call the setting "Sound effects" because it sounded more theatrical and fun. Others pointed out that iOS calls this "Sounds". We went with the platform convention so it would feel familiar.

What happened

The sound and animation shipped in April 2013. In user testing a month later, a tester suggested taking it further: scale the applause to the reward, with polite clapping for 10 points and a full stadium for 100 or more. That was a great idea, and it's the kind of feedback that only comes once something is real enough to react to.

Story 6 of 6

The moment

New features were coming on May 1, and people landing on enthuse.com had no obvious way to get the app. We needed a download call-to-action above the fold, fast.

What I designed

I designed the button to look like a championship banner hanging from the rafters, the kind every arena has. At rest it shows "Enthuse App, free on iPhone and Android." On hover, the banner slides down and the iPhone and Android buttons appear. It sat in the top corner of the homepage, where every visitor would see it.

Small blue banner reading Enthuse App, free on iPhone and Android
At rest.
The banner extended with iPhone and Android buttons
On hover, the banner drops.
The extended banner with the Android button highlighted
Buttons highlight on hover.
Enthuse homepage for teams: A simple way to reward your fans, with the download banner in the corner
The homepage for teams, with the banner at rest.
The same homepage with the banner extended to show download buttons
The same page on hover.

What happened

I sent the first design on April 9. I was asked to get it implemented right away, and a front-end developer had it in the repo and ready to go live by April 14, less than a week from first mockup to shipped.

Conclusion

Enthuse was where I learned to design the whole experience, not just the app: the sound of earning points, the banner that gets someone to download, the tool that keeps the community honest, and the flier in a fan's hand on the concourse.

It also taught me to watch people use what I build. The user tests and stadium debriefs changed my thinking more than any internal debate did, and that habit carried straight into the ten years I spent designing feedback and analytics tools at Wootric.

Press

  1. Enthuse raises $1.3M from Greystripe co-founder and others to help sports teams reward their fans. TechCrunch, December 2012.
  2. The America East Conference partners with Enthuse to engage and reward fans during Baseball Championship with First Pitch Challenge. America East Conference, May 2013.
  3. Purdue partners with Enthuse for fan loyalty. Purdue Athletics, May 2013.
  4. America East partners with Enthuse for fan loyalty program. America East Conference, December 2012.
  5. Fans get Enthuse for Otter sports loyalty program. CSU Monterey Bay Athletics, January 2013.
  6. Canes fan wins tickets with Enthuse. Miami Hurricanes, March 2013.